Wednesday, July 27, 2011

Blender Game Engine Tutorial



A useful video on how to texture a level with the use of texture atlases. The video says "Part 1" but I don't think the author has gotten around to making a Part 2 yet.

Sunday, July 24, 2011

Rocksteady


Here's a progression of the texture work I did for Rocksteady. Similar to the Casey Jones one.




Sunday, July 17, 2011

ShermanCG, Swords



I stumbled upon this fantastic set of swords done by Isaiah Sherman. I really appreciate the progressive change in the designs. The textures are sweet, too. Looking forward to seeing more from this guy. Check out the link to his page, there are wireframes, textures and concept sketches for this set.

ShermanCG, Swords

Tutorial, Video Game Prop Modeling



I found a simple tutorial over at BlenderCookie. While the model itself isn't the most exciting, he goes over a lot of the fundamental thinking that is involved when modeling props for video games. It's important to remember that optimizing your model for the lowest amount of polygons, while still maintaining the basic shape of your model, should be the most important thing. The video is a bit lengthy but there's a lot of useful techniques, including keystrokes for the UV layout that I wasn't aware of.

Part 01
Part 02

Saturday, July 16, 2011

FF9, Bestiary





I've always admired Squaresoft's work in their video games, as well as the world created for Final Fantasy IX (for the most part). Here's a grid of the enemies you encounter throughout the game. The images aren't too big, and I wish there were some wireframes and texture examples out there somewhere, but this is a decent reference.

FF9 Bestiary
edit: I noticed the last link doesn't work anymore. Here's a new one: FF9 Bestiary