<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2077182470304567949</id><updated>2012-02-27T15:07:46.080-08:00</updated><category term='weight painting'/><category term='normal maps'/><category term='low poly'/><category term='water'/><category term='texturing'/><category term='rigging'/><category term='wireframe'/><category term='workshop'/><category term='blender game engine'/><category term='video games'/><category term='blender 2.49'/><category term='blender 2.5'/><category term='tips'/><category term='reference'/><category term='blender games'/><category term='action editor'/><category term='tutorial'/><category term='modeling'/><category term='milkshape3D'/><category term='basics'/><category term='animating'/><category term='old school updates'/><title type='text'>lowpoly</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Brandon Lyon</name><uri>http://www.blogger.com/profile/09575843926205355712</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>32</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-3301119711498664450</id><published>2011-10-22T21:25:00.000-07:00</published><updated>2011-10-22T21:25:55.956-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='normal maps'/><category scheme='http://www.blogger.com/atom/ns#' term='reference'/><category scheme='http://www.blogger.com/atom/ns#' term='blender game engine'/><title type='text'>Other Real Time Water Examples</title><content type='html'>To follow up the last post, here's a couple other demos I've found on Youtube that use the same method of creating real time water for use in the Blender Game Engine.&lt;iframe width="500" height="369" src="http://www.youtube.com/embed/H6Sb4D3AOTI" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br&gt;&lt;iframe width="500" height="369" src="http://www.youtube.com/embed/echX7J-xR8Y" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br&gt;&lt;iframe width="500" height="369" src="http://www.youtube.com/embed/b2GsVnmtUjc" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-3301119711498664450?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/3301119711498664450/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/10/other-real-time-water-examples.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/3301119711498664450'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/3301119711498664450'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/10/other-real-time-water-examples.html' title='Other Real Time Water Examples'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/H6Sb4D3AOTI/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-6187751367560880136</id><published>2011-10-18T06:20:00.000-07:00</published><updated>2011-10-22T21:27:55.739-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='normal maps'/><category scheme='http://www.blogger.com/atom/ns#' term='tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 2.49'/><category scheme='http://www.blogger.com/atom/ns#' term='water'/><category scheme='http://www.blogger.com/atom/ns#' term='blender game engine'/><title type='text'>Real Time Water Tutorial</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="377" src="http://player.vimeo.com/video/2685288?title=0&amp;amp;byline=0&amp;amp;portrait=0" webkitallowfullscreen="" width="500"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Not sure if I've posted this one up yet, but the folks at YoFrankie! have posted an indepth tutorial on creating animated water in real time for use within the Blender Game Engine. The effect is achieved using Normal Maps mapped onto a flat plane. Photoshop or another graphic editor is required for this. The graphic part is fairly tedious, and somewhat time consuming. But once it's done, you have your own water maps to use over and over!&lt;br /&gt;&lt;br /&gt;UPDATE: Finally recorded a video of my own after following the tutorial&lt;iframe width="500" height="369" src="http://www.youtube.com/embed/D0eUvgxy9SY" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-6187751367560880136?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/6187751367560880136/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/10/real-time-water-tutorial.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/6187751367560880136'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/6187751367560880136'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/10/real-time-water-tutorial.html' title='Real Time Water Tutorial'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/D0eUvgxy9SY/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-3246615531823754907</id><published>2011-07-27T06:58:00.000-07:00</published><updated>2011-07-27T07:08:22.426-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='texturing'/><category scheme='http://www.blogger.com/atom/ns#' term='tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 2.49'/><title type='text'>Blender Game Engine Tutorial</title><content type='html'>&lt;iframe width="500" height="405" src="http://www.youtube.com/embed/AQOQ5XEoidQ" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;A useful video on how to texture a level with the use of texture atlases. The video says "Part 1" but I don't think the author has gotten around to making a Part 2 yet.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-3246615531823754907?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/3246615531823754907/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/07/blender-game-engine-tutorial.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/3246615531823754907'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/3246615531823754907'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/07/blender-game-engine-tutorial.html' title='Blender Game Engine Tutorial'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/AQOQ5XEoidQ/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-4463896818078358583</id><published>2011-07-24T02:43:00.000-07:00</published><updated>2011-07-24T02:49:56.176-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='texturing'/><title type='text'>Rocksteady</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-5bYCBNOAUK4/TivqoV_J1OI/AAAAAAAAAnY/6Mym3rXSPDo/s1600/rock6.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 500px;" src="http://4.bp.blogspot.com/-5bYCBNOAUK4/TivqoV_J1OI/AAAAAAAAAnY/6Mym3rXSPDo/s1600/rock6.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5632853737774634210" /&gt;&lt;/a&gt;&lt;br /&gt;Here's a progression of the texture work I did for Rocksteady. Similar to the Casey Jones one.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-6LB_uEn9WF4/TivpoPjT1oI/AAAAAAAAAnQ/mmI3wpKVnj8/s1600/rock1.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 342px; height: 386px;" src="http://1.bp.blogspot.com/-6LB_uEn9WF4/TivpoPjT1oI/AAAAAAAAAnQ/mmI3wpKVnj8/s400/rock1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5632852636535608962" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-Zt2gXj-iy5A/TivpoM84UuI/AAAAAAAAAnI/qmQJ2_NO1HA/s1600/rock2.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 344px; height: 384px;" src="http://2.bp.blogspot.com/-Zt2gXj-iy5A/TivpoM84UuI/AAAAAAAAAnI/qmQJ2_NO1HA/s400/rock2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5632852635837551330" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-s_itAYQEy_g/Tivpn3FJx4I/AAAAAAAAAnA/spwlwTdOMdk/s1600/rock4.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 346px; height: 390px;" src="http://2.bp.blogspot.com/-s_itAYQEy_g/Tivpn3FJx4I/AAAAAAAAAnA/spwlwTdOMdk/s400/rock4.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5632852629966669698" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-oD6vFliTd9k/Tivpn1P4EPI/AAAAAAAAAm4/i1kbActFQsk/s1600/rock5.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 356px; height: 397px;" src="http://1.bp.blogspot.com/-oD6vFliTd9k/Tivpn1P4EPI/AAAAAAAAAm4/i1kbActFQsk/s400/rock5.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5632852629474775282" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-4463896818078358583?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/4463896818078358583/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/07/rocksteady.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/4463896818078358583'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/4463896818078358583'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/07/rocksteady.html' title='Rocksteady'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-5bYCBNOAUK4/TivqoV_J1OI/AAAAAAAAAnY/6Mym3rXSPDo/s72-c/rock6.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-2212073505255961957</id><published>2011-07-17T13:30:00.000-07:00</published><updated>2011-07-17T13:36:00.684-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reference'/><category scheme='http://www.blogger.com/atom/ns#' term='low poly'/><title type='text'>ShermanCG, Swords</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-gNjTNITadDo/TiNGigAnaUI/AAAAAAAAAmw/dAf4N2MwSvE/s1600/low_poly_hand_painted_swords_by_ninja_magus-d2yc2cd.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 500px;" src="http://3.bp.blogspot.com/-gNjTNITadDo/TiNGigAnaUI/AAAAAAAAAmw/dAf4N2MwSvE/s1600/low_poly_hand_painted_swords_by_ninja_magus-d2yc2cd.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5630421517665265986" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I stumbled upon this fantastic set of swords done by Isaiah Sherman. I really appreciate the progressive change in the designs. The textures are sweet, too. Looking forward to seeing more from this guy. Check out the link to his page, there are wireframes, textures and concept sketches for this set.&lt;br /&gt;&lt;br /&gt;&lt;A HREF="http://shermancg.com/_swords.html"&gt;ShermanCG, Swords&lt;/A&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-2212073505255961957?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/2212073505255961957/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/07/shermancg-swords.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/2212073505255961957'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/2212073505255961957'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/07/shermancg-swords.html' title='ShermanCG, Swords'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-gNjTNITadDo/TiNGigAnaUI/AAAAAAAAAmw/dAf4N2MwSvE/s72-c/low_poly_hand_painted_swords_by_ninja_magus-d2yc2cd.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-2938242985732280422</id><published>2011-07-17T12:45:00.000-07:00</published><updated>2011-07-17T13:40:19.788-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='low poly'/><category scheme='http://www.blogger.com/atom/ns#' term='tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='modeling'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 2.5'/><title type='text'>Tutorial, Video Game Prop Modeling</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-_jO9wK7386o/TiM-cYWwKnI/AAAAAAAAAmo/Osap3066aR8/s1600/Picture%2B3.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 500px;" src="http://3.bp.blogspot.com/-_jO9wK7386o/TiM-cYWwKnI/AAAAAAAAAmo/Osap3066aR8/s1600/Picture%2B3.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5630412616438393458" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I found a simple tutorial over at &lt;A HREF="http://www.blendercookie.com/"&gt;BlenderCookie&lt;/A&gt;. While the model itself isn't the most exciting, he goes over a lot of the fundamental thinking that is involved when modeling props for video games. It's important to remember that optimizing your model for the lowest amount of polygons, while still maintaining the basic shape of your model, should be the most important thing. The video is a bit lengthy but there's a lot of useful techniques, including keystrokes for the UV layout that I wasn't aware of.&lt;br /&gt;&lt;br /&gt;&lt;A HREF="http://www.blendercookie.com/2011/06/08/creating-a-lowpoly-concrete-barrier-part-01/"&gt;Part 01&lt;/A&gt;&lt;br /&gt;&lt;A HREF="http://www.blendercookie.com/2011/06/16/creating-a-lowpoly-concrete-barrier-part-02/"&gt;Part 02&lt;/A&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-2938242985732280422?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/2938242985732280422/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/07/tutorial-video-game-prop-modeling.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/2938242985732280422'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/2938242985732280422'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/07/tutorial-video-game-prop-modeling.html' title='Tutorial, Video Game Prop Modeling'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-_jO9wK7386o/TiM-cYWwKnI/AAAAAAAAAmo/Osap3066aR8/s72-c/Picture%2B3.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-8497523601669132146</id><published>2011-07-16T22:46:00.000-07:00</published><updated>2011-09-17T18:16:02.448-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reference'/><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='low poly'/><title type='text'>FF9, Bestiary</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/-rND6Y0yfvMQ/TiJ7Gmkj8MI/AAAAAAAAAmY/2i9mGSFycdk/s1600/bestiary.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5630197837529870530" src="http://2.bp.blogspot.com/-rND6Y0yfvMQ/TiJ7Gmkj8MI/AAAAAAAAAmY/2i9mGSFycdk/s1600/bestiary.jpg" style="cursor: hand; cursor: pointer; float: left; margin: 0 10px 10px 0; width: 500px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I've always admired Squaresoft's work in their video games, as well as the world created for Final Fantasy IX (for the most part). Here's a grid of the enemies you encounter throughout the game. The images aren't too big, and I wish there were some wireframes and texture examples out there somewhere, but this is a decent reference.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.ff-omeganebula.com/galeries/AutresGaleries/monstres/co-ff9bestiary.jpg"&gt;&lt;del&gt;FF9 Bestiary&lt;/del&gt;&lt;/a&gt;&lt;br&gt;edit: I noticed the last link doesn't work anymore. Here's a new one:&lt;a href="http://atma.lost-edens.com/albums/userpics/10002/FF9%20Bestiaire%20-%20Bestiary.JPG"&gt;FF9 Bestiary&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-8497523601669132146?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/8497523601669132146/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/07/ff9-bestiary.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/8497523601669132146'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/8497523601669132146'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/07/ff9-bestiary.html' title='FF9, Bestiary'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-rND6Y0yfvMQ/TiJ7Gmkj8MI/AAAAAAAAAmY/2i9mGSFycdk/s72-c/bestiary.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-1793321009208304726</id><published>2011-03-24T19:24:00.000-07:00</published><updated>2011-03-24T19:30:18.031-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='basics'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 2.5'/><title type='text'>Blender 2.5 Basics Crash Course</title><content type='html'>&lt;iframe title="YouTube video player" width="500" height="311" src="http://www.youtube.com/embed/ecV6pkUNiss" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="500" height="311" src="http://www.youtube.com/embed/x4twxrkfVKs" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="500" height="311" src="http://www.youtube.com/embed/sRElU2E_5Dg" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-1793321009208304726?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/1793321009208304726/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/03/blender-25-basics-crash-course.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/1793321009208304726'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/1793321009208304726'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/03/blender-25-basics-crash-course.html' title='Blender 2.5 Basics Crash Course'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/ecV6pkUNiss/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-2206050904277802558</id><published>2011-03-23T22:29:00.000-07:00</published><updated>2011-03-24T14:59:10.736-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='rigging'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 2.5'/><title type='text'>Tutorial: Rigging, Mechanical</title><content type='html'>I've started thinking about modeling robotic characters in the future, and how they can't be rigged exactly the same as organic characters. Organic characters need to be able to bend and change shape, but mechanical objects shouldn't (usually). These tutorials show how to rig a mechanical arm, and should suffice with rigging any mechanical character or object. This tutorial was done in Blender 2.5, but the theories should apply to 2.49.&lt;br /&gt;&lt;br /&gt;One thing to remember, these tutorials assume each mechanical part is a separate object. If you designed a robotic character, most likely, you'll want all objects to be separate meshes in a single object, and you'd need to weight paint each bone to affect each part in the same way.&lt;br /&gt;&lt;br /&gt;Key points:&lt;br /&gt;&lt;br /&gt;PART 1&lt;br /&gt;Creat Armature&lt;br /&gt;E = Extrude Tool, extrude new bone from previously selected bone&lt;br /&gt;Shift + S (while end of bone is selected)/Selection to Cursor = to move the endpoint to your previous selected vertices.&lt;br /&gt;Clear Roll = once armature is finished to clear any unnecessary rotations for each bone (17:40)&lt;br /&gt;Add Constraints to lock down certain rotations and location of each bone (24:50)&lt;br /&gt;&lt;br /&gt;PART 2&lt;br /&gt;Create IK Constraints&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/13347146" width="500" height="350" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/13364709" width="500" height="350" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/13386007" width="500" height="350" frameborder="0"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-2206050904277802558?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/2206050904277802558/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/03/tutorial-rigging-mechanical.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/2206050904277802558'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/2206050904277802558'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/03/tutorial-rigging-mechanical.html' title='Tutorial: Rigging, Mechanical'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-4474076191300811282</id><published>2011-03-21T00:44:00.001-07:00</published><updated>2011-03-21T01:10:54.851-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='texturing'/><category scheme='http://www.blogger.com/atom/ns#' term='reference'/><category scheme='http://www.blogger.com/atom/ns#' term='low poly'/><title type='text'>Tutorial/Reference: Texturing Casey Jones</title><content type='html'>I thought it'd be handy if I documented some of the steps I take when texturing a character. Click on any picture to see a larger version. Keep in mind, there's many steps in between. I often have to try different highlights and reload it to the character to make sure it works. These are the major steps.&lt;br /&gt;&lt;br /&gt;Step 1. Color blocking&lt;br /&gt;Here's where I go through and put down solid colors. When you apply it to your character, it's going to look like CRAP. That's because there's no lighting or details.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-FxbW8hIYcYE/TYcCF9IlPrI/AAAAAAAAAjs/YMwqg9VHz0Y/s1600/casey01.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 500px;" src="http://2.bp.blogspot.com/-FxbW8hIYcYE/TYcCF9IlPrI/AAAAAAAAAjs/YMwqg9VHz0Y/s1600/casey01.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5586436164109549234" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Step 2. Basic shadows and highlights&lt;br /&gt;Some games utilize lighting, others don't. I like to paint in my lighting directly on the character. And I usually paint as if the light source is from above. I take liberties with that rule, though. If something needs a bit of highlight, I try to go for it. It's amazing how much better the character looks with some subtle gradients hinting at a light source.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-hCI9-FBxyCU/TYcCF7J27JI/AAAAAAAAAjk/RK7ZAsN4YU4/s1600/casey02.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 500px;" src="http://3.bp.blogspot.com/-hCI9-FBxyCU/TYcCF7J27JI/AAAAAAAAAjk/RK7ZAsN4YU4/s1600/casey02.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5586436163578031250" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Step 3. More shadows and highlights&lt;br /&gt;I continue on with the process of adding more shadows and highlights. These characters are blocky by design, so I don't mind using harsh shadow lines in some places.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-NYWzao0gfyo/TYcCFvC8caI/AAAAAAAAAjc/SYl1hSIlWU4/s1600/casey03.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 500px;" src="http://4.bp.blogspot.com/-NYWzao0gfyo/TYcCFvC8caI/AAAAAAAAAjc/SYl1hSIlWU4/s1600/casey03.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5586436160327807394" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Step 4. Details&lt;br /&gt;Here I start trying to lay down a lot of the detail work in order to further develop the character. At this point, I also start thinking about contrast, and I try to push the shadows even further. The character was screencapped before this stage of texture was done, that's why he doesn't have eyes.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-1HpB5bnAwko/TYcCFcZetOI/AAAAAAAAAjU/EE2WHuicAW8/s1600/casey04.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 500px;" src="http://1.bp.blogspot.com/-1HpB5bnAwko/TYcCFcZetOI/AAAAAAAAAjU/EE2WHuicAW8/s1600/casey04.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5586436155322053858" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Step 5. More Details&lt;br /&gt;At this point, I pulled out my tablet and started painting in some clothing shadows, the kind of stuff I can't easily do with a mouse. Even more details are added.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-VboVtBLAnyo/TYcCFDSp1lI/AAAAAAAAAjM/RNGMq25zS08/s1600/casey05.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 500px;" src="http://3.bp.blogspot.com/-VboVtBLAnyo/TYcCFDSp1lI/AAAAAAAAAjM/RNGMq25zS08/s1600/casey05.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5586436148582536786" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;That's where he stands so far. I have some hair to figure out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-4474076191300811282?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/4474076191300811282/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/03/tutorialreference-texturing-casey-jones.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/4474076191300811282'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/4474076191300811282'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/03/tutorialreference-texturing-casey-jones.html' title='Tutorial/Reference: Texturing Casey Jones'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-FxbW8hIYcYE/TYcCF9IlPrI/AAAAAAAAAjs/YMwqg9VHz0Y/s72-c/casey01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-5492343475520655184</id><published>2011-03-18T12:21:00.000-07:00</published><updated>2011-07-28T04:00:15.559-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='low poly'/><category scheme='http://www.blogger.com/atom/ns#' term='tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 2.49'/><category scheme='http://www.blogger.com/atom/ns#' term='modeling'/><title type='text'>Tutorial: Modeling</title><content type='html'>This tutorial aims at creating a character of 1800 polys. &lt;br /&gt;&lt;br /&gt;Things to remember: &lt;br /&gt;Add Loop tool = ctrl + R&lt;br /&gt;Select Loop = option + cmd(RMB)&lt;br /&gt;Scale selection along normals = option + S&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/1048354" width="500" height="375" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;The video is quite long so I've included time markers so you know what begins when.&lt;br /&gt;00:00 - Intro&lt;br /&gt;04:40 - Begin Modeling&lt;br /&gt;07:56 - Leg Modeling&lt;br /&gt;12:37 - Knee Modeling&lt;br /&gt;14:56 - Foot Modeling&lt;br /&gt;22:08 - Chest/Stomach Refining&lt;br /&gt;23:06 - Arms Modeling&lt;br /&gt;29:25 - Hands Modeling&lt;br /&gt;37:37 - Head Modeling&lt;br /&gt;49:10 - Added Details&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-5492343475520655184?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/5492343475520655184/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/03/tutorial-modeling.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/5492343475520655184'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/5492343475520655184'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/03/tutorial-modeling.html' title='Tutorial: Modeling'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-6118815956780857870</id><published>2011-03-16T21:43:00.000-07:00</published><updated>2011-03-16T21:45:57.741-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tips'/><category scheme='http://www.blogger.com/atom/ns#' term='low poly'/><title type='text'>Low Poly Tip #2</title><content type='html'>Here's another way of reducing polys. I'd only do this if you're never going to get a close up on the hand. Still, helpful to know, though. Model your fingers as planes, and curving them in such a way that they never appear fully flat.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-TDUz1Gcu0rY/TYGRwXJsoII/AAAAAAAAAi4/u5IrpQTzPoU/s1600/tip2.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 500px;" src="http://1.bp.blogspot.com/-TDUz1Gcu0rY/TYGRwXJsoII/AAAAAAAAAi4/u5IrpQTzPoU/s1600/tip2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5584905272950562946" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-6118815956780857870?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/6118815956780857870/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/03/low-poly-tip-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/6118815956780857870'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/6118815956780857870'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/03/low-poly-tip-2.html' title='Low Poly Tip #2'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-TDUz1Gcu0rY/TYGRwXJsoII/AAAAAAAAAi4/u5IrpQTzPoU/s72-c/tip2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-7290370019949361998</id><published>2011-03-16T21:34:00.001-07:00</published><updated>2011-03-16T21:40:57.542-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tips'/><category scheme='http://www.blogger.com/atom/ns#' term='low poly'/><title type='text'>Low Poly Tip #1</title><content type='html'>Going through Tom Tallian's pack of low-poly Team Fortress &lt;A HREF="http://tomtallian.com/index.html"&gt;models&lt;/A&gt;, I noticed a trick he was using in order to keep his meshes low on polygons. Not everything must share the same and extend from the same points. Instead, the limbs are sometimes modeled separetely and just made to look like they are "attached". Reminds me of how action figures are assembled.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-JwVveGTrY9o/TYGQIoE9lxI/AAAAAAAAAiw/h7R6Z_u8ghI/s1600/tip1-1.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 500px;" src="http://3.bp.blogspot.com/-JwVveGTrY9o/TYGQIoE9lxI/AAAAAAAAAiw/h7R6Z_u8ghI/s1600/tip1-1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5584903490787710738" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-WFavI0uW1l8/TYGQIbfxroI/AAAAAAAAAio/J9Yh57By3hg/s1600/tip1-2.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 500px;" src="http://2.bp.blogspot.com/-WFavI0uW1l8/TYGQIbfxroI/AAAAAAAAAio/J9Yh57By3hg/s1600/tip1-2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5584903487410515586" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-u2qde1ALy4k/TYGQIFdmF5I/AAAAAAAAAig/tkNteFMyFIs/s1600/tip1-3.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 500px;" src="http://2.bp.blogspot.com/-u2qde1ALy4k/TYGQIFdmF5I/AAAAAAAAAig/tkNteFMyFIs/s1600/tip1-3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5584903481495787410" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-7290370019949361998?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/7290370019949361998/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/03/low-poly-tip-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/7290370019949361998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/7290370019949361998'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/03/low-poly-tip-1.html' title='Low Poly Tip #1'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-JwVveGTrY9o/TYGQIoE9lxI/AAAAAAAAAiw/h7R6Z_u8ghI/s72-c/tip1-1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-9187637567038993841</id><published>2011-03-09T03:40:00.000-08:00</published><updated>2011-03-09T03:49:25.063-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='low poly'/><category scheme='http://www.blogger.com/atom/ns#' term='wireframe'/><title type='text'>Solid Snake, Pocket Version!?</title><content type='html'>Whoa! Props to the &lt;A HREF="http://www.jackoakman.com/"&gt;artist&lt;/A&gt; of this. Additional photos/wireframes &lt;A HREF=http://forums.3dtotal.com/showthread.php?t=45513"&gt;here&lt;/A&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-KN7GQBY9rTc/TXdng72bFKI/AAAAAAAAAiQ/jTdd3n2tYf8/s1600/4_Snake_A_Layout_1.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 500px;" src="http://4.bp.blogspot.com/-KN7GQBY9rTc/TXdng72bFKI/AAAAAAAAAiQ/jTdd3n2tYf8/s1600/4_Snake_A_Layout_1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5582044078668453026" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-9187637567038993841?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/9187637567038993841/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/03/solid-snake-pocket-version.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/9187637567038993841'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/9187637567038993841'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/03/solid-snake-pocket-version.html' title='Solid Snake, Pocket Version!?'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-KN7GQBY9rTc/TXdng72bFKI/AAAAAAAAAiQ/jTdd3n2tYf8/s72-c/4_Snake_A_Layout_1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-421347606932037387</id><published>2011-03-09T02:42:00.000-08:00</published><updated>2011-03-09T03:02:54.010-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reference'/><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='low poly'/><category scheme='http://www.blogger.com/atom/ns#' term='milkshape3D'/><title type='text'>Reference: Yuna, FFX-2</title><content type='html'>I came across this nice little treat today. Someone extracted (I believe) the Yuna model from Final Fantasy X-2 and put it available for download. The file is a .ms3d, which is native to Milkshape3d. Unfortunately, I cannot open it because Milkshake3D is PC only. So if anyone wants to download it, Milkshape3d is free, and it might be nice to be able to check out some of that low poly hair. And if you do, any chance of exporting it to a .obj so I can check it out? (wink wink)&lt;br /&gt;&lt;br /&gt;&lt;A HREF="http://forums.alliedmods.net/showthread.php?t=120800"&gt;Survivor Yuna FF X-2&lt;/A&gt;&lt;br /&gt;&lt;A HREF="http://www.milkshape3d.com/"&gt;Milkshape3D&lt;/A&gt;&lt;br /&gt;&lt;br /&gt;Here's some images, including texture maps! (256x256)!!!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-JqVCI6RwsjI/TXdcNLgLf6I/AAAAAAAAAiI/UKsyj_9F80g/s1600/Yuna_X2.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 500px;" src="http://1.bp.blogspot.com/-JqVCI6RwsjI/TXdcNLgLf6I/AAAAAAAAAiI/UKsyj_9F80g/s1600/Yuna_X2.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5582031644644835234" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-i_OUad50A3A/TXdcM3rlxJI/AAAAAAAAAiA/3Bbh_qN_TWw/s1600/Yuna_Normal%2B2.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 256px; height: 256px;" src="http://2.bp.blogspot.com/-i_OUad50A3A/TXdcM3rlxJI/AAAAAAAAAiA/3Bbh_qN_TWw/s1600/Yuna_Normal%2B2.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5582031639323985042" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-sY99KkCVl3A/TXdcMnbO5QI/AAAAAAAAAh4/FtTNJYBcXh8/s1600/Yuna_Normal%2B1.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 256px; height: 256px;" src="http://2.bp.blogspot.com/-sY99KkCVl3A/TXdcMnbO5QI/AAAAAAAAAh4/FtTNJYBcXh8/s1600/Yuna_Normal%2B1.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5582031634960409858" /&gt;&lt;/a&gt;&lt;BR&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-421347606932037387?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/421347606932037387/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/03/reference-yuna-ffx-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/421347606932037387'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/421347606932037387'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/03/reference-yuna-ffx-2.html' title='Reference: Yuna, FFX-2'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-JqVCI6RwsjI/TXdcNLgLf6I/AAAAAAAAAiI/UKsyj_9F80g/s72-c/Yuna_X2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-5313564603230739161</id><published>2011-03-04T15:12:00.001-08:00</published><updated>2011-03-04T15:19:48.275-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='low poly'/><category scheme='http://www.blogger.com/atom/ns#' term='blender games'/><title type='text'>Sword&amp;Shield</title><content type='html'>This is one of the smoothest games created in Blender that I've seen so far. Though just a series of demos, this demonstrates how games in Blender can be both visually appealing and not very processor intensive.&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="500" height="405" src="http://www.youtube.com/embed/7JyZcVsAb4g" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="500" height="405" src="http://www.youtube.com/embed/rb7H-c8_LPM" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="500" height="405" src="http://www.youtube.com/embed/VOor5XMRf4w" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="500" height="405" src="http://www.youtube.com/embed/BMSkMbt3fC0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="500" height="405" src="http://www.youtube.com/embed/mrKdQhJ6DWE" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-5313564603230739161?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/5313564603230739161/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/03/sword.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/5313564603230739161'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/5313564603230739161'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/03/sword.html' title='Sword&amp;Shield'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/7JyZcVsAb4g/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-2077162999755665049</id><published>2011-03-03T18:46:00.000-08:00</published><updated>2011-03-04T15:27:10.861-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='old school updates'/><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='low poly'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 2.49'/><title type='text'>Old School Updates</title><content type='html'>Great examples of old style games brought to 3d. I'd love see some more of these. The first is made in Blender, the second I believe in 3DS Max.&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="500" height="405" src="http://www.youtube.com/embed/_sSOET0mlUI" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="500" height="311" src="http://www.youtube.com/embed/lm8XSdMdJ3w" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-2077162999755665049?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/2077162999755665049/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/03/old-school-updates.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/2077162999755665049'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/2077162999755665049'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/03/old-school-updates.html' title='Old School Updates'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/_sSOET0mlUI/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-1964654110682375768</id><published>2011-03-02T15:20:00.000-08:00</published><updated>2011-03-03T22:43:42.209-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='texturing'/><category scheme='http://www.blogger.com/atom/ns#' term='reference'/><category scheme='http://www.blogger.com/atom/ns#' term='wireframe'/><category scheme='http://www.blogger.com/atom/ns#' term='modeling'/><title type='text'>Reference: Modeling/Texturing</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-oRbwuXMURH4/TW7R2drtOZI/AAAAAAAAAhY/nFTfl5WYwHE/s1600/capcom1.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 500px;" src="http://3.bp.blogspot.com/-oRbwuXMURH4/TW7R2drtOZI/AAAAAAAAAhY/nFTfl5WYwHE/s1600/capcom1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5579627721969711506" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Always nice to see how the pros work. Also a good idea is how they have a character map to compare individual heights..&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-cB0NOdCkFpY/TW7SeFCJiZI/AAAAAAAAAhg/27SkD7io384/s1600/capcom2.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 500px;" src="http://2.bp.blogspot.com/-cB0NOdCkFpY/TW7SeFCJiZI/AAAAAAAAAhg/27SkD7io384/s1600/capcom2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5579628402547722642" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;A HREF="http://www.capcom-unity.com/gregaman/blog/2010/12/21/heroine_progress_report_-_3d_modeling"&gt;3D Modeling&lt;/A&gt; (Modeling)&lt;br /&gt;&lt;br /&gt;&lt;A HREF="http://www.capcom-unity.com/gregaman/blog/2011/01/06/heroine_progress_report_-_3d_modeling_(part_2)"&gt; 3D Modeling Part 2&lt;/A&gt; (Modeling/Texturing)&lt;br /&gt;&lt;br /&gt;&lt;A HREF="http://www.capcom-unity.com/gregaman/blog/2011/01/14/heroine_progress_report_-_3d_modeling_%28part_3%29"&gt;3D Modeling Part 3&lt;/A&gt; (Texturing Process)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-1964654110682375768?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/1964654110682375768/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/03/reference-modelingtexturing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/1964654110682375768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/1964654110682375768'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/03/reference-modelingtexturing.html' title='Reference: Modeling/Texturing'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-oRbwuXMURH4/TW7R2drtOZI/AAAAAAAAAhY/nFTfl5WYwHE/s72-c/capcom1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-5446063968874717818</id><published>2011-02-23T02:50:00.001-08:00</published><updated>2011-02-23T02:54:12.400-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reference'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 2.49'/><category scheme='http://www.blogger.com/atom/ns#' term='animating'/><category scheme='http://www.blogger.com/atom/ns#' term='action editor'/><title type='text'>Reference: Actions</title><content type='html'>Ah yes, one of those "holy ****" moments where everything comes to light. Actions have been driving me crazy. It started to seem necessary to have keyframes at the head of every animation/action. But why!? Ah duh! You don't need some of those beginning keyframes if you wanted to blend two actions!!!&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/348Bn171Gco" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-5446063968874717818?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/5446063968874717818/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/02/reference-actions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/5446063968874717818'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/5446063968874717818'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/02/reference-actions.html' title='Reference: Actions'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/348Bn171Gco/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-4174907746344568941</id><published>2011-02-23T02:38:00.000-08:00</published><updated>2011-02-23T02:39:56.417-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reference'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 2.49'/><category scheme='http://www.blogger.com/atom/ns#' term='animating'/><category scheme='http://www.blogger.com/atom/ns#' term='action editor'/><title type='text'>Reference: Blender's Action Editor</title><content type='html'>Some handy info on Blender's Action Editor for animation.&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/hwple-PLUIs" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-4174907746344568941?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/4174907746344568941/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/02/reference-blenders-action-editor.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/4174907746344568941'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/4174907746344568941'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/02/reference-blenders-action-editor.html' title='Reference: Blender&apos;s Action Editor'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/hwple-PLUIs/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-9211652802744031092</id><published>2011-02-22T19:41:00.001-08:00</published><updated>2011-02-22T19:45:09.048-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='weight painting'/><category scheme='http://www.blogger.com/atom/ns#' term='tutorial'/><title type='text'>Tutorial: Weight Painting</title><content type='html'>Some useful info on how to weight paint your character rig when blender's auto weight-assign needs some fixing.&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/3mFge8E20zU" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-9211652802744031092?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/9211652802744031092/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/02/tutorial-weight-painting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/9211652802744031092'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/9211652802744031092'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/02/tutorial-weight-painting.html' title='Tutorial: Weight Painting'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/3mFge8E20zU/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-8341630860491989225</id><published>2011-02-22T18:53:00.000-08:00</published><updated>2011-02-22T19:00:10.611-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tips'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 2.49'/><title type='text'>Blender Tip #1, Axis Constraint</title><content type='html'>Most tools can be constrained to an axis by pressing either the X, Y, or Z key after you've activated a tool. This works for tools like G (grab/move), S (scale), and R (rotate), and there's probably more. One of my favorite uses for this is to be able to flip anything (ie: a group of polygons selected in the UV) exactly. To do so, select your object, press S (scale), X (to constrain to the X axis), then type -1 (to flip).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-8341630860491989225?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/8341630860491989225/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/02/blender-tip-1-axis-constraint.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/8341630860491989225'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/8341630860491989225'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/02/blender-tip-1-axis-constraint.html' title='Blender Tip #1, Axis Constraint'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-7427785477191138382</id><published>2011-02-19T15:13:00.001-08:00</published><updated>2011-02-19T15:19:23.557-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='texturing'/><category scheme='http://www.blogger.com/atom/ns#' term='reference'/><category scheme='http://www.blogger.com/atom/ns#' term='low poly'/><category scheme='http://www.blogger.com/atom/ns#' term='wireframe'/><category scheme='http://www.blogger.com/atom/ns#' term='modeling'/><title type='text'>Reference: Cherry Darling</title><content type='html'>This is a great example of a how a low poly model with great textures can used to capture the likeness of a film character. Check the &lt;A HREF="http://www.wayofthepixel.net/pixelation/index.php?topic=9286.0"&gt;source&lt;/A&gt; for more.&lt;br /&gt;&lt;br /&gt;&lt;A HREF="http://img.photobucket.com/albums/v676/analogsequence/lowpoly/cherry.jpg"&gt;&lt;IMG SRC="http://img.photobucket.com/albums/v676/analogsequence/lowpoly/cherry.jpg" WIDTH=500&gt;&lt;/A&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-7427785477191138382?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/7427785477191138382/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/02/reference-cherry-darling.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/7427785477191138382'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/7427785477191138382'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/02/reference-cherry-darling.html' title='Reference: Cherry Darling'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-529100103988539304</id><published>2011-02-18T01:36:00.000-08:00</published><updated>2011-02-18T01:39:35.444-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='low poly'/><category scheme='http://www.blogger.com/atom/ns#' term='wireframe'/><title type='text'>Manga Blur - Low Poly Model</title><content type='html'>Very low poly! 100 polys on this character, rigged and animated. This video also includes wireframe mode!&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/zOhpj9TvtWw" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-529100103988539304?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/529100103988539304/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/02/manga-blur-low-poly-model.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/529100103988539304'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/529100103988539304'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/02/manga-blur-low-poly-model.html' title='Manga Blur - Low Poly Model'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/zOhpj9TvtWw/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-5103449896236281588</id><published>2011-02-16T20:36:00.000-08:00</published><updated>2011-02-22T20:25:48.223-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='low poly'/><category scheme='http://www.blogger.com/atom/ns#' term='wireframe'/><title type='text'>Reference: Lara Croft Wireframe</title><content type='html'>A comparison of the first model of Lara Croft compared to the one used in current-gen systems.&lt;br /&gt;&lt;br /&gt;&lt;A HREF="http://img.photobucket.com/albums/v676/analogsequence/lowpoly/lara_wire.jpg"&gt;&lt;IMG SRC="http://img.photobucket.com/albums/v676/analogsequence/lowpoly/lara_wire.jpg"&gt;&lt;/A&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-5103449896236281588?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/5103449896236281588/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/02/reference-lara-croft-wireframe.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/5103449896236281588'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/5103449896236281588'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/02/reference-lara-croft-wireframe.html' title='Reference: Lara Croft Wireframe'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-7143779516163747204</id><published>2011-02-16T17:36:00.000-08:00</published><updated>2011-02-16T17:56:52.068-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blender 2.49'/><category scheme='http://www.blogger.com/atom/ns#' term='workshop'/><title type='text'>Workshop</title><content type='html'>I wanted to detail my progress on modeling my most recent character. I recently found a handful of tutorials on Youtube demonstrating how easy it is to lowpoly model characters in Blender. (Those tutorials can be found &lt;A HREF="http://lowpolyproject.blogspot.com/2011/02/tutorial-peters-massive-blender.html"&gt;here&lt;/A&gt; on our Low Poly blog. So I whipped up these front and side drawings (based on an old drawing in a sketchbook) of a toddler sized ninja turtle. And proceeded to model it.&lt;br /&gt;&lt;br /&gt;&lt;A HREF="http://img.photobucket.com/albums/v676/analogsequence/lowpoly/t-sketch.jpg"&gt;&lt;IMG SRC="http://img.photobucket.com/albums/v676/analogsequence/lowpoly/t-sketch.jpg" WIDTH=500&gt;&lt;/A&gt;&lt;br /&gt;&lt;br /&gt;Modeling:&lt;br /&gt;&lt;br /&gt;&lt;A HREF="http://img.photobucket.com/albums/v676/analogsequence/lowpoly/t-wireframe.jpg"&gt;&lt;IMG SRC="http://img.photobucket.com/albums/v676/analogsequence/lowpoly/t-wireframe.jpg" WIDTH=500&gt;&lt;/A&gt;&lt;br /&gt;&lt;br /&gt;&lt;A HREF="http://img.photobucket.com/albums/v676/analogsequence/lowpoly/t-solid.jpg"&gt;&lt;IMG SRC="http://img.photobucket.com/albums/v676/analogsequence/lowpoly/t-solid.jpg" WIDTH=500&gt;&lt;/A&gt;&lt;br /&gt;&lt;br /&gt;Texturing:&lt;br /&gt;&lt;br /&gt;&lt;A HREF="http://img.photobucket.com/albums/v676/analogsequence/lowpoly/t-texture01.jpg"&gt;&lt;IMG SRC="http://img.photobucket.com/albums/v676/analogsequence/lowpoly/t-texture01.jpg"&gt;&lt;/A&gt;&lt;br /&gt;&lt;br /&gt;&lt;A HREF="http://img.photobucket.com/albums/v676/analogsequence/lowpoly/t-texture02.png"&gt;&lt;IMG SRC="http://img.photobucket.com/albums/v676/analogsequence/lowpoly/t-texture02.png" WIDTH=500&gt;&lt;/A&gt;&lt;br /&gt;&lt;br /&gt;Texturing Details:&lt;br /&gt;&lt;br /&gt;&lt;A HREF="http://img.photobucket.com/albums/v676/analogsequence/lowpoly/t-faces.jpg"&gt;&lt;IMG SRC="http://img.photobucket.com/albums/v676/analogsequence/lowpoly/t-faces.jpg" WIDTH=500&gt;&lt;/A&gt;&lt;br /&gt;&lt;br /&gt;&lt;A HREF="http://img.photobucket.com/albums/v676/analogsequence/lowpoly/t-details01.jpg"&gt;&lt;IMG SRC="http://img.photobucket.com/albums/v676/analogsequence/lowpoly/t-details01.jpg" WIDTH=500&gt;&lt;/A&gt;&lt;br /&gt;&lt;br /&gt;&lt;A HREF="http://img.photobucket.com/albums/v676/analogsequence/lowpoly/t-details02.jpg"&gt;&lt;IMG SRC="http://img.photobucket.com/albums/v676/analogsequence/lowpoly/t-details02.jpg"&gt;&lt;/A&gt;&lt;br /&gt;&lt;br /&gt;Rigging:&lt;br /&gt;&lt;br /&gt;The rigging for this character was aided by &lt;A HREF="http://lowpolyproject.blogspot.com/2011/02/tutorial-rigging.html"&gt;these&lt;/A&gt; tutorials.&lt;br /&gt;&lt;br /&gt;&lt;A HREF="http://img.photobucket.com/albums/v676/analogsequence/lowpoly/t-IK.jpg"&gt;&lt;IMG SRC="http://img.photobucket.com/albums/v676/analogsequence/lowpoly/t-IK.jpg" WIDTH=500&gt;&lt;/A&gt;&lt;br /&gt;&lt;br /&gt;Animation:&lt;br /&gt;&lt;br /&gt;And finally, the animation. It took a little over a week to get to this point.&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/2O4gnq7ZdH4" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-7143779516163747204?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/7143779516163747204/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/02/workshop.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/7143779516163747204'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/7143779516163747204'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/02/workshop.html' title='Workshop'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/2O4gnq7ZdH4/default.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-3278224266679001934</id><published>2011-02-16T17:05:00.000-08:00</published><updated>2011-02-16T17:07:46.814-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='texturing'/><category scheme='http://www.blogger.com/atom/ns#' term='reference'/><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><title type='text'>Reference: Textures - Shining Force EXA</title><content type='html'>A good look at how developers of Shining Force EXA have achieved a look that reflects the illustrative style of their character designs.&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/pjSgkGOE3EQ" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-3278224266679001934?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/3278224266679001934/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/02/reference-textures-shining-force-exa.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/3278224266679001934'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/3278224266679001934'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/02/reference-textures-shining-force-exa.html' title='Reference: Textures - Shining Force EXA'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/pjSgkGOE3EQ/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-8584980706832676325</id><published>2011-02-16T15:25:00.000-08:00</published><updated>2011-02-16T15:34:22.217-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='texturing'/><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='low poly'/><category scheme='http://www.blogger.com/atom/ns#' term='modeling'/><title type='text'>Tommy Tallian</title><content type='html'>Check out the work of Tommy Tallian, a fine example of low poly characters created for video games. Also a good way to see how his UV textures have been organized.&lt;br /&gt;&lt;br /&gt;&lt;A HREF="http://img.photobucket.com/albums/v676/analogsequence/lowpoly/tf2_heavy01.jpg"&gt;&lt;IMG SRC="http://img.photobucket.com/albums/v676/analogsequence/lowpoly/tf2_heavy01.jpg" WIDTH=500&gt;&lt;/A&gt;&lt;br /&gt;&lt;br /&gt;&lt;A HREF="http://www.tomtallian.com/"&gt;Tommy Tallian&lt;/A&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-8584980706832676325?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/8584980706832676325/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/02/tommy-tallian.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/8584980706832676325'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/8584980706832676325'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/02/tommy-tallian.html' title='Tommy Tallian'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-6290509515983238730</id><published>2011-02-16T14:27:00.000-08:00</published><updated>2011-02-16T14:33:41.776-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 2.49'/><category scheme='http://www.blogger.com/atom/ns#' term='rigging'/><title type='text'>Tutorial - Rigging (by bugzilla)</title><content type='html'>&lt;iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/ZU8Qcm5_Oc0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/Lc8LiXUTU3g" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/hQdFxX3POtE" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Followup Videos:&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/WXLdxbnNfEA" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/evkxulUgL7A" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-6290509515983238730?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/6290509515983238730/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/02/tutorial-rigging.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/6290509515983238730'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/6290509515983238730'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/02/tutorial-rigging.html' title='Tutorial - Rigging (by bugzilla)'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/ZU8Qcm5_Oc0/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-3544398634971977239</id><published>2011-02-16T14:14:00.000-08:00</published><updated>2011-02-16T14:26:32.410-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='texturing'/><category scheme='http://www.blogger.com/atom/ns#' term='tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 2.49'/><title type='text'>Tutorial - Peter's Massive Blender Tutorials (Texturing)</title><content type='html'>&lt;iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/RFFZdetFg0k" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;The following is the next chapter in Peter's Blender tutorials and focuses on character rigging, however I don't recommend following it since I had a few problems with it. I'm posting it for reference. I have a better character rigging tutorial coming up in the next post.&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/eP4h2Kend04" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-3544398634971977239?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/3544398634971977239/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/02/tutorial-peters-massive-blender_16.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/3544398634971977239'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/3544398634971977239'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/02/tutorial-peters-massive-blender_16.html' title='Tutorial - Peter&apos;s Massive Blender Tutorials (Texturing)'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/RFFZdetFg0k/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-5474138603467642381</id><published>2011-02-16T14:10:00.000-08:00</published><updated>2011-02-16T14:22:18.303-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='blender 2.49'/><category scheme='http://www.blogger.com/atom/ns#' term='modeling'/><title type='text'>Tutorial - Peter's Massive Blender Tutorials (Modeling)</title><content type='html'>These should get you started.&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/-P2o4M-hRgA" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/IXCY5Mq3isU" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/DZJFKAz3rYY" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/9Q8Y82aG8AY" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/d5Aq0-ZwTes" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/lLEX1QNBo1k" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-5474138603467642381?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/5474138603467642381/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/02/tutorial-peters-massive-blender.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/5474138603467642381'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/5474138603467642381'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/02/tutorial-peters-massive-blender.html' title='Tutorial - Peter&apos;s Massive Blender Tutorials (Modeling)'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/-P2o4M-hRgA/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2077182470304567949.post-5989539460148340114</id><published>2011-02-16T14:04:00.000-08:00</published><updated>2011-02-16T14:06:26.905-08:00</updated><title type='text'>Getting Started</title><content type='html'>Welcome to the Low Poly Project blog! This is the sister blog of my Facebook group, meant to organize all tutorials and references that we've accumulated so far. The Facebook group is private but everything on this blog is open. Hope you learn something!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2077182470304567949-5989539460148340114?l=lowpolyproject.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lowpolyproject.blogspot.com/feeds/5989539460148340114/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lowpolyproject.blogspot.com/2011/02/getting-started.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/5989539460148340114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2077182470304567949/posts/default/5989539460148340114'/><link rel='alternate' type='text/html' href='http://lowpolyproject.blogspot.com/2011/02/getting-started.html' title='Getting Started'/><author><name>Brandon Lyon</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_PM0pywR3aQY/S8Ur5gserpI/AAAAAAAAAE0/VnsPLGhXwwQ/S220/Photo+on+2010-04-13+at+16.05.jpg'/></author><thr:total>0</thr:total></entry></feed>
