To follow up the last post, here's a couple other demos I've found on Youtube that use the same method of creating real time water for use in the Blender Game Engine.
Saturday, October 22, 2011
Other Real Time Water Examples
Tuesday, October 18, 2011
Real Time Water Tutorial
Not sure if I've posted this one up yet, but the folks at YoFrankie! have posted an indepth tutorial on creating animated water in real time for use within the Blender Game Engine. The effect is achieved using Normal Maps mapped onto a flat plane. Photoshop or another graphic editor is required for this. The graphic part is fairly tedious, and somewhat time consuming. But once it's done, you have your own water maps to use over and over!
UPDATE: Finally recorded a video of my own after following the tutorial
Labels:
blender 2.49,
blender game engine,
normal maps,
tutorial,
water
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