Tuesday, October 18, 2011
Real Time Water Tutorial
Not sure if I've posted this one up yet, but the folks at YoFrankie! have posted an indepth tutorial on creating animated water in real time for use within the Blender Game Engine. The effect is achieved using Normal Maps mapped onto a flat plane. Photoshop or another graphic editor is required for this. The graphic part is fairly tedious, and somewhat time consuming. But once it's done, you have your own water maps to use over and over!
UPDATE: Finally recorded a video of my own after following the tutorial
Labels:
blender 2.49,
blender game engine,
normal maps,
tutorial,
water
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Everyone who reads this article that tries to play the youtube video is greeted with the error: "This video is private."
ReplyDeleteThanks for the heads up Chris, I think I fixed the issue. It should work now.
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