Wednesday, March 16, 2011

Low Poly Tip #1

Going through Tom Tallian's pack of low-poly Team Fortress models, I noticed a trick he was using in order to keep his meshes low on polygons. Not everything must share the same and extend from the same points. Instead, the limbs are sometimes modeled separetely and just made to look like they are "attached". Reminds me of how action figures are assembled.



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