Wednesday, March 16, 2011

Low Poly Tip #2

Here's another way of reducing polys. I'd only do this if you're never going to get a close up on the hand. Still, helpful to know, though. Model your fingers as planes, and curving them in such a way that they never appear fully flat.

Low Poly Tip #1

Going through Tom Tallian's pack of low-poly Team Fortress models, I noticed a trick he was using in order to keep his meshes low on polygons. Not everything must share the same and extend from the same points. Instead, the limbs are sometimes modeled separetely and just made to look like they are "attached". Reminds me of how action figures are assembled.



Wednesday, March 9, 2011

Solid Snake, Pocket Version!?

Whoa! Props to the artist of this. Additional photos/wireframes here

Reference: Yuna, FFX-2

I came across this nice little treat today. Someone extracted (I believe) the Yuna model from Final Fantasy X-2 and put it available for download. The file is a .ms3d, which is native to Milkshape3d. Unfortunately, I cannot open it because Milkshake3D is PC only. So if anyone wants to download it, Milkshape3d is free, and it might be nice to be able to check out some of that low poly hair. And if you do, any chance of exporting it to a .obj so I can check it out? (wink wink)

Survivor Yuna FF X-2
Milkshape3D

Here's some images, including texture maps! (256x256)!!!




Friday, March 4, 2011

Sword&Shield

This is one of the smoothest games created in Blender that I've seen so far. Though just a series of demos, this demonstrates how games in Blender can be both visually appealing and not very processor intensive.









Thursday, March 3, 2011

Old School Updates

Great examples of old style games brought to 3d. I'd love see some more of these. The first is made in Blender, the second I believe in 3DS Max.



Wednesday, March 2, 2011

Reference: Modeling/Texturing



Always nice to see how the pros work. Also a good idea is how they have a character map to compare individual heights..




3D Modeling (Modeling)

3D Modeling Part 2 (Modeling/Texturing)

3D Modeling Part 3 (Texturing Process)