To follow up the last post, here's a couple other demos I've found on Youtube that use the same method of creating real time water for use in the Blender Game Engine.
Saturday, October 22, 2011
Other Real Time Water Examples
Tuesday, October 18, 2011
Real Time Water Tutorial
Not sure if I've posted this one up yet, but the folks at YoFrankie! have posted an indepth tutorial on creating animated water in real time for use within the Blender Game Engine. The effect is achieved using Normal Maps mapped onto a flat plane. Photoshop or another graphic editor is required for this. The graphic part is fairly tedious, and somewhat time consuming. But once it's done, you have your own water maps to use over and over!
UPDATE: Finally recorded a video of my own after following the tutorial
Labels:
blender 2.49,
blender game engine,
normal maps,
tutorial,
water
Wednesday, July 27, 2011
Blender Game Engine Tutorial
A useful video on how to texture a level with the use of texture atlases. The video says "Part 1" but I don't think the author has gotten around to making a Part 2 yet.
Sunday, July 24, 2011
Sunday, July 17, 2011
ShermanCG, Swords

I stumbled upon this fantastic set of swords done by Isaiah Sherman. I really appreciate the progressive change in the designs. The textures are sweet, too. Looking forward to seeing more from this guy. Check out the link to his page, there are wireframes, textures and concept sketches for this set.
ShermanCG, Swords
Tutorial, Video Game Prop Modeling

I found a simple tutorial over at BlenderCookie. While the model itself isn't the most exciting, he goes over a lot of the fundamental thinking that is involved when modeling props for video games. It's important to remember that optimizing your model for the lowest amount of polygons, while still maintaining the basic shape of your model, should be the most important thing. The video is a bit lengthy but there's a lot of useful techniques, including keystrokes for the UV layout that I wasn't aware of.
Part 01
Part 02
Labels:
blender 2.5,
low poly,
modeling,
tutorial,
video games
Saturday, July 16, 2011
FF9, Bestiary

I've always admired Squaresoft's work in their video games, as well as the world created for Final Fantasy IX (for the most part). Here's a grid of the enemies you encounter throughout the game. The images aren't too big, and I wish there were some wireframes and texture examples out there somewhere, but this is a decent reference.
edit: I noticed the last link doesn't work anymore. Here's a new one: FF9 Bestiary
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